If you get it right, the Photon Cannon will kill most of the Zerglings, but not necessarily all of them. Kill off the remaining ones with your Probes. It may also be beneficial to order Probes adjecent to Zerglings attacking the Photon Cannon, to attack the Zerglings. Units: 2 friendly Sentries , 2 Stalkers and 12 Zealots vs 60 enemy Zerglings.
The goal here is to use Force Fields to protect your ranged units, which are useuflly positioned at the bottom of your army. Any remaining Force Fields should be used to help limit the number Zerglings that may hit any of your Zealots. Use your High Templars to feedback two Sentries. Morph them into an Archons and when the Archon forms use it to break force fields. For minimal losses move your templars close to the force fields after they have used Feedback and use Warp Archon.
Use your Zealots to push the morphing Archon into the force fields. Units: 2 friendly Infestors vs 9 enemy Zealots. Cast Fungal Growth on the group of Zealots. Once they are immobilized cast two Infested Terrans from each of your infestors. Continue to use Fungal growth on the Zealots and once your Infestors run out of energy use them to take damage from any remaining Zealots. The Infestors do not need to be alive to win the round as long as an Infested Terran remains. Units: 1 friendly SCV vs 7 enemy Probes.
The aim of to this round is to get to the Terran Beacon to the left and to exploit the game mechanic that enables SCVs to move through other units when harvesting minerals. Simply order your SCV to mine the minerals and he will move out of the surround of the Probes. Then take a short trip around the Nexus and on to the Beacon. Units: 1 friendly Marine vs 1 enemy Zealot. In this challenge you must run a Stimmed Marine away from a Zealot, gaining enough distance that you can use the stop command to force your marine to attack and then running away again.
In order to be successful you must avoid taking any hits, and time your micro such that you will get enough shots in to kill the Zealot. You should avoid using Stim, whilst your Marine is still under the effects of the previous one. The trick to this round is to use the Void Ray's Prismatic Beam's ability to power up the longer it keeps firing. By attacking your own Pylon first, you will power up the Prismatic Beam, enabling the Void Ray to survive the 1 on 1 with the Turret afterwards.
Units: 30 friendly Stalkers. The goal of this round is simply to get to the Beacon with your 30 Stalkers by Blinking before the time is up. The choke is not wide enough for all of your Stalkers to get on top of the platform in one Blink, so in order to complete this challenge you must queue up a move command to beneath the cliff edge, and then add a Blink to the high ground command to the queue, and then finish the queue with a move command to the finish.
Units: 7 friendly Zealots vs 32 enemy Banelings. In order to complete this you need to ensure that no Baneling explosion can hit any more than one unit at a time. To do this you need to immediately spread out your Zealots, with hold position helping to ensure that they don't run towards the Banelings. A good way to complete this challenge is to set all 7 Zealots to their own individual control group before pressing ready, and when the game starts giving each unit a move and hold position command, separating them quickly.
Units: 1 friendly Ghost and 5 Marines vs 2 enemy cloaked Banshees. When this round starts a single cloaked Banshee will begin to engage your force, and you will need to use the Ghost's EMP ability to reveal it. A short while later a second Banshee will approach from a little north of the original one, and you just need to once again EMP it. It is worth noting that as with all air units, you must aim at its position on the ground, not it's model in the air. Your Marines do have Stim but it is not absolutely necessary.
Units: 6 friendly Stalkers vs 8 enemy Roaches. How to complete "StarCraft Master" achievements? Ask Question. Asked 7 years, 5 months ago. Active 7 years, 4 months ago. Viewed times. I am playing HoS on European server. Improve this question.
It should be in custom maps, but I haven't tried since HotS got released, which is when they changed the system for finding maps a little.
Add a comment. Active Oldest Votes. When you complete any 10 rounds you will get an achievement. Terran Mission 7 Map by UltimaterializerX Terran Mission 8 Map by UltimaterializerX Terran Mission 9 Map by UltimaterializerX Zerg Mission 1 Map by UltimaterializerX Zerg Mission 10 Map by UltimaterializerX Zerg Mission 2 Map by UltimaterializerX Zerg Mission 3 Map by UltimaterializerX Zerg Mission 4 Map by UltimaterializerX Zerg Mission 5 Map by UltimaterializerX Zerg Mission 6 Map by UltimaterializerX Zerg Mission 7 Map by UltimaterializerX Zerg Mission 8 Map by UltimaterializerX Zerg Mission 9 Map by UltimaterializerX Guide and Walkthrough by SephKatana v.
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