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It is heavily inspired by both the SNK vs. Capcom EX utilizes a six-button layout, using all three and buttons for punches and kicks, respectively. All characters can chain their grounded Normal attacks into a Normal of higher strength, while aerial Normals cannot be chained at all.
Supers can also be cancelled into other Supers. Normals can also be cancelled into any Command Normal, though the Command Normal will lose its special properties in doing so, but will still be able to be cancelled into a Special, ES Special, Super.
These can be cancelled into from any Normal, Command Normal, or Special move. As the name suggests, these moves are completely unblockable, putting an opponent into a Dizzy state or juggle state depending on whether they are on the ground or in the air, allowing for a follow-up combo. Wiki activity. Recent Changes New files. Characters Character versions. Stage versions. About this wiki Guidelines Contributors Admins.
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